IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::os::ManagedHandleDescriptor Concept Reference

#include <ice/os/handle.hxx>

Concept definition

template<HandleType HType>
std::is_same_v<typename HandleDescriptor<HType>::HandleManagerType, void> == false;
}
Definition handle.hxx:37
Definition handle.hxx:29