IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
os
ManagedHandleDescriptor
ice::os::ManagedHandleDescriptor Concept Reference
#include <
ice/os/handle.hxx
>
Concept definition
template
<HandleType HType>
concept
ManagedHandleDescriptor
=
ValidHandleDescriptor<HType>
&&
requires
{
std::is_same_v<typename HandleDescriptor<HType>::HandleManagerType,
void
> ==
false
;
}
ice::os::ManagedHandleDescriptor
Definition
handle.hxx:37
ice::os::ValidHandleDescriptor
Definition
handle.hxx:29
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1.18.0