IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::os::HandleInternal< HType, bool > Struct Template Reference

#include <ice/os/handle.hxx>

Public Types

using NativeType = typename HandleDescriptor<HType>::PlatformHandleType
using ManagerType = struct {}

Public Attributes

NativeType _handle

Member Typedef Documentation

◆ ManagerType

template<HandleType HType, bool = false>
using ice::os::HandleInternal< HType, bool >::ManagerType = struct {}

◆ NativeType

template<HandleType HType, bool = false>
using ice::os::HandleInternal< HType, bool >::NativeType = typename HandleDescriptor<HType>::PlatformHandleType

Member Data Documentation

◆ _handle

template<HandleType HType, bool = false>
NativeType ice::os::HandleInternal< HType, bool >::_handle

The documentation for this struct was generated from the following file: