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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/os/handle.hxx>
Public Types | |
| using | NativeType = typename HandleDescriptor<HType>::PlatformHandleType |
| using | ManagerType = struct {} |
Public Attributes | |
| NativeType | _handle |
| using ice::os::HandleInternal< HType, bool >::ManagerType = struct {} |
| using ice::os::HandleInternal< HType, bool >::NativeType = typename HandleDescriptor<HType>::PlatformHandleType |
| NativeType ice::os::HandleInternal< HType, bool >::_handle |