IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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matrix_operators.hxx
Go to the documentation of this file.
1
3
4#pragma once
6
7namespace ice::math
8{
9
10 template<u32 Rows1, u32 Cols1, u32 Rows2, u32 Cols2, typename T, typename U = T>
11 constexpr auto operator*(
14 ) noexcept -> mat<Rows1, Cols2, T>
15 {
16 return ice::math::mul(left, right);
17 }
18
19} // namespace ice::math
Definition algorithm.hxx:8
constexpr auto mul(U first, Args... args) noexcept
Definition algorithm.hxx:38
constexpr auto operator*(ScalarType left, NumberType right) noexcept -> ScalarType
Definition angles.hxx:158
Definition matrix.hxx:12