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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Classes | |
| struct | ice::os::HandleInternal< HType, bool > |
| struct | ice::os::HandleInternal< HType, true > |
| struct | ice::os::Handle< HType > |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::os |
Concepts | |
| concept | ice::os::ValidHandleDescriptor |
| concept | ice::os::ManagedHandleDescriptor |
Enumerations | |
| enum class | ice::os::HandleType : ice::u8 { ice::os::File , ice::os::DynLib } |