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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/vector.hxx>Go to the source code of this file.
Classes | |
| struct | ice::math::detail_math::swizzle< Components > |
| struct | ice::math::swizzle_definitions |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::math |
| namespace | ice::math::detail_math |
Functions | |
| template<u32 Size, typename T, u8... Components> | |
| constexpr auto | ice::math::operator| (mat< Size, 1, T > vecvec, detail_math::swizzle< Components... >) noexcept -> mat< sizeof...(Components), 1, T > |
Variables | |
| static constexpr swizzle_definitions | ice::math::sw |