IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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swizzle.hxx File Reference

Go to the source code of this file.

Classes

struct  ice::math::detail_math::swizzle< Components >
struct  ice::math::swizzle_definitions

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.
namespace  ice::math
namespace  ice::math::detail_math

Functions

template<u32 Size, typename T, u8... Components>
constexpr auto ice::math::operator| (mat< Size, 1, T > vecvec, detail_math::swizzle< Components... >) noexcept -> mat< sizeof...(Components), 1, T >

Variables

static constexpr swizzle_definitions ice::math::sw