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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/swizzle.hxx>
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| static constexpr auto | xxxx = detail_math::swizzle<0,0,0,0>{} |
| static constexpr auto | xxx = detail_math::swizzle<0,0,0>{} |
| static constexpr auto | xx = detail_math::swizzle<0,0>{} |
| static constexpr auto | x = detail_math::swizzle<0>{} |
| static constexpr auto | yyyy = detail_math::swizzle<1,1,1,1>{} |
| static constexpr auto | yyy = detail_math::swizzle<1,1,1>{} |
| static constexpr auto | yy = detail_math::swizzle<1,1>{} |
| static constexpr auto | y = detail_math::swizzle<1>{} |
| static constexpr auto | zzzz = detail_math::swizzle<2,2,2,2>{} |
| static constexpr auto | zzz = detail_math::swizzle<2,2,2>{} |
| static constexpr auto | zz = detail_math::swizzle<2,2>{} |
| static constexpr auto | z = detail_math::swizzle<2>{} |
| static constexpr auto | wwww = detail_math::swizzle<3,3,3,3>{} |
| static constexpr auto | www = detail_math::swizzle<3,3,3>{} |
| static constexpr auto | ww = detail_math::swizzle<3,3>{} |
| static constexpr auto | w = detail_math::swizzle<3>{} |
| static constexpr auto | xyzw = detail_math::swizzle<0,1,2,3>{} |
| static constexpr auto | xyz = detail_math::swizzle<0,1,2>{} |
| static constexpr auto | xy = detail_math::swizzle<0,1>{} |
| static constexpr auto | xz = detail_math::swizzle<0,2>{} |
| static constexpr auto | wzyx = detail_math::swizzle<3,2,1,0>{} |
| static constexpr auto | zyx = detail_math::swizzle<2,1,0>{} |
| static constexpr auto | yx = detail_math::swizzle<1,0>{} |
| static constexpr auto | zx = detail_math::swizzle<2,0>{} |
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