IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::ref8 Struct Reference

Holds 'offset' and 'size' fields (u8) to access data stored in a buffer-like object. More...

#include <ice/types/ref.hxx>

Public Member Functions

constexpr operator ice::ref16 () const noexcept
constexpr operator ice::ref32 () const noexcept

Public Attributes

ice::u8 offset
ice::u8 size

Detailed Description

Holds 'offset' and 'size' fields (u8) to access data stored in a buffer-like object.

Member Function Documentation

◆ operator ice::ref16()

ice::ref8::operator ice::ref16 ( ) const
inlineconstexprnoexcept

◆ operator ice::ref32()

ice::ref8::operator ice::ref32 ( ) const
inlineconstexprnoexcept

Member Data Documentation

◆ offset

ice::u8 ice::ref8::offset

◆ size

ice::u8 ice::ref8::size

The documentation for this struct was generated from the following file: