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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Holds 'offset' and 'size' fields (u16) to access data stored in a buffer-like object. More...
#include <ice/types/ref.hxx>
Public Member Functions | |
| constexpr | operator ice::ref32 () const noexcept |
Public Attributes | |
| ice::u16 | offset |
| ice::u16 | size |
Holds 'offset' and 'size' fields (u16) to access data stored in a buffer-like object.
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inlineconstexprnoexcept |
| ice::u16 ice::ref16::offset |
| ice::u16 ice::ref16::size |