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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/matrix.hxx>
Public Types | |
| using | value_type = T |
Public Member Functions | |
| template<typename U> | |
| constexpr | operator mat< 3, 3, U > () noexcept |
Public Attributes | |
| T | v [count_columns][count_rows] |
Static Public Attributes | |
| static constexpr u32 | count_rows = 3 |
| static constexpr u32 | count_columns = 3 |
| using ice::math::mat< 2, 2, T >::value_type = T |
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constexprnoexcept |
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staticconstexpr |
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staticconstexpr |
| T ice::math::mat< 2, 2, T >::v[count_columns][count_rows] |