IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::detail::TimeTypeTraits< T0, T1 > Struct Template Reference

#include <ice/clock_types.hxx>

Public Types

using HighestPrecision = std::conditional_t<T0::Constant_Precision >= T1::Constant_Precision, T0, T1>
using LowestPrecision = std::conditional_t<T0::Constant_Precision <= T1::Constant_Precision, T0, T1>

Member Typedef Documentation

◆ HighestPrecision

template<ice::TimeType T0, ice::TimeType T1>
using ice::detail::TimeTypeTraits< T0, T1 >::HighestPrecision = std::conditional_t<T0::Constant_Precision >= T1::Constant_Precision, T0, T1>

◆ LowestPrecision

template<ice::TimeType T0, ice::TimeType T1>
using ice::detail::TimeTypeTraits< T0, T1 >::LowestPrecision = std::conditional_t<T0::Constant_Precision <= T1::Constant_Precision, T0, T1>

The documentation for this struct was generated from the following file: