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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/clock_types.hxx>
Public Types | |
| using | HighestPrecision = std::conditional_t<T0::Constant_Precision >= T1::Constant_Precision, T0, T1> |
| using | LowestPrecision = std::conditional_t<T0::Constant_Precision <= T1::Constant_Precision, T0, T1> |
| using ice::detail::TimeTypeTraits< T0, T1 >::HighestPrecision = std::conditional_t<T0::Constant_Precision >= T1::Constant_Precision, T0, T1> |
| using ice::detail::TimeTypeTraits< T0, T1 >::LowestPrecision = std::conditional_t<T0::Constant_Precision <= T1::Constant_Precision, T0, T1> |