IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::TimeType Concept Reference

#include <ice/clock_types.hxx>

Concept definition

template<typename T>
concept TimeType = std::is_same_v<T, Ts> || std::is_same_v<T, Tms> || std::is_same_v<T, Tus> || std::is_same_v<T, Tns>
Definition clock_types.hxx:115