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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::detail::TaskDebugAllocator, including all inherited members.
| allocate(size_t size) noexcept -> void * | ice::detail::TaskDebugAllocator | inlinestatic |
| allocator() noexcept -> ice::Allocator & | ice::detail::TaskDebugAllocator | inlinestatic |
| deallocate(void *pointer) noexcept | ice::detail::TaskDebugAllocator | inlinestatic |
| IS_WORKAROUND_MODULE_INITIALIZATION(TaskDebugAllocator) | ice::detail::TaskDebugAllocator | |
| module_info() noexcept -> ice::ModuleInfo const & | ice::Module< TaskDebugAllocator > | inlinestatic |
| on_load(ice::Allocator &alloc, ice::ModuleNegotiator auto const &negotiator) noexcept | ice::detail::TaskDebugAllocator | inlinestatic |
| on_unload(ice::Allocator &alloc) noexcept | ice::detail::TaskDebugAllocator | inlinestatic |
| pool() noexcept -> ice::String | ice::detail::TaskDebugAllocator | inlinestatic |
| ~Module() noexcept=default | ice::Module< TaskDebugAllocator > | virtual |