IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::Timer Struct Reference

#include <ice/clock.hxx>

Public Attributes

ice::Clock const * _clock_base
ice::Timestamp _timer_step
ice::Timestamp _ts_latest

Member Data Documentation

◆ _clock_base

ice::Clock const* ice::Timer::_clock_base

◆ _timer_step

ice::Timestamp ice::Timer::_timer_step

◆ _ts_latest

ice::Timestamp ice::Timer::_ts_latest

The documentation for this struct was generated from the following file: