IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::Clock Struct Reference

Simple object representing a clock by using two timestamps. More...

#include <ice/clock.hxx>

Inheritance diagram for ice::Clock:
ice::CustomClock ice::SystemClock

Public Attributes

ice::Timestamp _ts_previous
ice::Timestamp _ts_latest

Detailed Description

Simple object representing a clock by using two timestamps.

This type should be used usualy as a const reference pointing to a system or custom clock object.

See also
ice::SystemClock for how to access current time values.
ice::CustomClock for how to create custom speed clocks.

Member Data Documentation

◆ _ts_latest

ice::Timestamp ice::Clock::_ts_latest

◆ _ts_previous

ice::Timestamp ice::Clock::_ts_previous

The documentation for this struct was generated from the following file: