IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::SystemClock Struct Reference

A system clock provides access to the actual time on the running system. More...

#include <ice/clock.hxx>

Inheritance diagram for ice::SystemClock:
ice::Clock

Additional Inherited Members

Public Attributes inherited from ice::Clock
ice::Timestamp _ts_previous
ice::Timestamp _ts_latest

Detailed Description

A system clock provides access to the actual time on the running system.

Updating a system clock will always result in the latest timestamp value available in the Clock::latest_timestamp member. This moves the previous Clock::latest_timestamp value to the Clock::previous_timestamp member.


The documentation for this struct was generated from the following file: