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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/error.hxx>
Public Member Functions | |
| constexpr | ErrorCodeSuccess (char const *definition) noexcept |
| Public Member Functions inherited from ice::ErrorCode | |
| constexpr | ErrorCode (char const *definition) noexcept |
| constexpr auto | type () const noexcept -> char |
| constexpr auto | code () const noexcept -> ice::i32 |
| constexpr auto | category () const noexcept -> std::string_view |
| constexpr auto | description () const noexcept -> std::string_view |
| constexpr | operator bool () const noexcept |
| constexpr | operator i32 () const noexcept |
Additional Inherited Members | |
| Public Attributes inherited from ice::ErrorCode | |
| char const * | value |
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inlineexplicitconstexprnoexcept |