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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/types.hxx>Go to the source code of this file.
Classes | |
| struct | ice::ref32 |
| Holds 'offset' and 'size' fields (u32) to access data stored in a buffer-like object. More... | |
| struct | ice::ref16 |
| Holds 'offset' and 'size' fields (u16) to access data stored in a buffer-like object. More... | |
| struct | ice::ref8 |
| Holds 'offset' and 'size' fields (u8) to access data stored in a buffer-like object. More... | |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |