IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
math
math_detail
Functions
ice::math::math_detail Namespace Reference
Functions
constexpr auto
perspective_rhs_lrbt
(
f32
left,
f32
right,
f32
bottom,
f32
top,
f32
near_plane,
f32
far_plane) noexcept ->
mat
< 4, 4,
f32
>
Function Documentation
◆
perspective_rhs_lrbt()
auto ice::math::math_detail::perspective_rhs_lrbt
(
f32
left
,
f32
right
,
f32
bottom
,
f32
top
,
f32
near_plane
,
f32
far_plane
) ->
mat
< 4, 4,
f32
>
constexpr
noexcept
Generated by
1.18.0