IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::math::math_detail Namespace Reference

Functions

constexpr auto perspective_rhs_lrbt (f32 left, f32 right, f32 bottom, f32 top, f32 near_plane, f32 far_plane) noexcept -> mat< 4, 4, f32 >

Function Documentation

◆ perspective_rhs_lrbt()

auto ice::math::math_detail::perspective_rhs_lrbt ( f32 left,
f32 right,
f32 bottom,
f32 top,
f32 near_plane,
f32 far_plane ) -> mat< 4, 4, f32 >
constexprnoexcept