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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Functions | |
| template<typename T> | |
| constexpr void | normalize3_insitu (T(&array)[4]) noexcept |
| template<u32 Size, typename T, size_t... Values> | |
| constexpr auto | length2_sequenced (ice::math::vec< Size, T > vector, std::index_sequence< Values... >) noexcept -> T |
| template<u32 Size, typename T, size_t... Values> | |
| constexpr auto | length2_sequenced (T(&array)[Size], std::index_sequence< Values... >) noexcept -> T |
Copyright 2022 - 2025, Dandielo dandi.nosp@m.elo@.nosp@m.icesh.nosp@m.ard..nosp@m.net SPDX-License-Identifier: MIT
Copyright 2022 - 2026, Dandielo dandi.nosp@m.elo@.nosp@m.icesh.nosp@m.ard..nosp@m.net SPDX-License-Identifier: MIT
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constexprnoexcept |
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constexprnoexcept |
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constexprnoexcept |