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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/i18n_resolver.hxx>Go to the source code of this file.
Classes | |
| struct | ice::api::i18n::v1::I18NCoreModuleAPI |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::api |
| namespace | ice::api::i18n |
| namespace | ice::api::i18n::v1 |
Typedefs | |
| using | ice::api::i18n::v1::FnGetI18NResolver = auto(*)() noexcept -> ice::I18NResolver const* |
| using | ice::api::i18n::v1::FnSetI18NResolver = void(*)(ice::I18NResolver const* resolver) noexcept |