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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/array.hxx>#include <ice/container/container_logic.hxx>#include <ice/container/container_concepts.hxx>Go to the source code of this file.
Classes | |
| struct | ice::detail::hashmap::FindResult |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::detail |
| namespace | ice::detail::hashmap |
Concepts | |
| concept | ice::detail::hashmap::HashMapContainer |
| A concept used to enable access to read-only operations for all compatible types. | |
Typedefs | |
| template<ice::concepts::AssociativeContainerType T> | |
| using | ice::detail::hashmap::HashMapEntryType = ice::const_correct_t<T, typename std::remove_reference_t<T>::EntryType> |
Variables | |
| static constexpr ice::f32 | ice::detail::hashmap::Constant_HashMapMaxFill = 0.7f |
| static constexpr ice::u32 | ice::detail::hashmap::Constant_EndOfList = 0xffffffffu |