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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/types.hxx>#include <ice/build/build.hxx>#include <string_view>#include <type_traits>#include <cassert>Go to the source code of this file.
Classes | |
| struct | ice::ErrorCode |
| struct | ice::ErrorCodeSuccess |
| struct | ice::ErrorCodeError |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Functions | |
| constexpr bool | ice::operator== (ErrorCode lhs, ErrorCode rhs) noexcept |
| constexpr bool | ice::operator== (ErrorCode lhs, bool value) noexcept |
| constexpr bool | ice::operator== (ErrorCodeSuccess lhs, ErrorCodeSuccess) noexcept |
| constexpr bool | ice::operator== (ErrorCode lhs, ErrorCodeSuccess) noexcept |
| constexpr bool | ice::operator== (ErrorCodeError lhs, ErrorCodeError) noexcept |
| constexpr bool | ice::operator== (ErrorCode lhs, ErrorCodeError) noexcept |
| constexpr bool | ice::operator== (ErrorCodeSuccess lhs, ErrorCodeError) noexcept |