IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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error.hxx File Reference
#include <ice/types.hxx>
#include <ice/build/build.hxx>
#include <string_view>
#include <type_traits>
#include <cassert>

Go to the source code of this file.

Classes

struct  ice::ErrorCode
struct  ice::ErrorCodeSuccess
struct  ice::ErrorCodeError

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Functions

constexpr bool ice::operator== (ErrorCode lhs, ErrorCode rhs) noexcept
constexpr bool ice::operator== (ErrorCode lhs, bool value) noexcept
constexpr bool ice::operator== (ErrorCodeSuccess lhs, ErrorCodeSuccess) noexcept
constexpr bool ice::operator== (ErrorCode lhs, ErrorCodeSuccess) noexcept
constexpr bool ice::operator== (ErrorCodeError lhs, ErrorCodeError) noexcept
constexpr bool ice::operator== (ErrorCode lhs, ErrorCodeError) noexcept
constexpr bool ice::operator== (ErrorCodeSuccess lhs, ErrorCodeError) noexcept