IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::ResizableStringType Concept Reference

#include <ice/string/string_concepts.hxx>

Concept definition

template<typename T>
&& requires(T& t, typename T::SizeType capacity_value)
{
{ t.set_capacity(capacity_value) } -> std::convertible_to<void>;
}
Definition string_concepts.hxx:33
Definition string_concepts.hxx:42