IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::AssociativeContainer Concept Reference

#include <ice/container/container_concepts.hxx>

Concept definition

template<typename T>
&& requires(T t, typename std::remove_reference_t<T>::KeyType key, typename std::remove_reference_t<T>::ValueType&& val) {
{ t.size() } -> std::convertible_to<ice::ncount>;
{ t.find(key) } -> std::convertible_to<typename std::remove_reference_t<T>::ValueType const*>;
}
Definition container_concepts.hxx:33
Definition container_concepts.hxx:22
Definition container_concepts.hxx:28