IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
concepts
AssociativeContainer
ice::concepts::AssociativeContainer Concept Reference
#include <
ice/container/container_concepts.hxx
>
Concept definition
template
<
typename
T>
concept
AssociativeContainer
=
Container<T>
&&
AssociativeContainerType<T>
&&
requires
(T t,
typename
std::remove_reference_t<T>::KeyType key,
typename
std::remove_reference_t<T>::ValueType&& val) {
{ t.size() } -> std::convertible_to<ice::ncount>;
{ t.find(key) } -> std::convertible_to<typename std::remove_reference_t<T>::ValueType
const
*>;
}
ice::concepts::AssociativeContainer
Definition
container_concepts.hxx:33
ice::concepts::AssociativeContainerType
Definition
container_concepts.hxx:22
ice::concepts::Container
Definition
container_concepts.hxx:28
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