IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::FlagType Concept Reference

#include <ice/concept/enum_flags.hxx>

Concept definition

template<typename T>
concept FlagType = FlagLogic<T>::IsEnabled && requires(T) {
{ T::None } -> std::convertible_to<T>;
}
Definition enum_flags.hxx:18
static constexpr bool IsEnabled
Definition enum_flags.hxx:14