IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
FlagType
ice::FlagType Concept Reference
#include <
ice/concept/enum_flags.hxx
>
Concept definition
template
<
typename
T>
concept
FlagType
=
FlagLogic<T>::IsEnabled
&&
requires
(T) {
{ T::None } -> std::convertible_to<T>;
}
ice::FlagType
Definition
enum_flags.hxx:18
ice::FlagLogic::IsEnabled
static constexpr bool IsEnabled
Definition
enum_flags.hxx:14
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