IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::FlagLogic< T > Struct Template Reference

#include <ice/concept/enum_flags.hxx>

Static Public Attributes

static constexpr bool IsEnabled = std::is_enum_v<T>

Member Data Documentation

◆ IsEnabled

template<typename T>
bool ice::FlagLogic< T >::IsEnabled = std::is_enum_v<T>
staticconstexpr

The documentation for this struct was generated from the following file: