IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::FlagAllValue Concept Reference

#include <ice/concept/enum_flags.hxx>

Concept definition

template<typename T>
concept FlagAllValue = FlagType<T> && requires(T) {
{ T::All } -> std::convertible_to<T>;
}
Definition enum_flags.hxx:23
Definition enum_flags.hxx:18