IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::DevUIFrame Class Referenceabstract

#include <ice/devui_frame.hxx>

Public Member Functions

virtual ~DevUIFrame () noexcept=default
virtual void mainmenu (ice::DevUIWidget const &widget, ice::DevUIWidgetState &state) noexcept=0
virtual bool begin (ice::DevUIWidget const &widget, ice::DevUIWidgetState &state) noexcept=0
virtual void end () noexcept=0

Constructor & Destructor Documentation

◆ ~DevUIFrame()

virtual ice::DevUIFrame::~DevUIFrame ( )
virtualdefaultnoexcept

Member Function Documentation

◆ begin()

virtual bool ice::DevUIFrame::begin ( ice::DevUIWidget const & widget,
ice::DevUIWidgetState & state )
pure virtualnoexcept

◆ end()

virtual void ice::DevUIFrame::end ( )
pure virtualnoexcept

◆ mainmenu()

virtual void ice::DevUIFrame::mainmenu ( ice::DevUIWidget const & widget,
ice::DevUIWidgetState & state )
pure virtualnoexcept

The documentation for this class was generated from the following file: