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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/task_types.hxx>#include <ice/mem_unique_ptr.hxx>#include <ice/native_aio.hxx>#include <ice/string.hxx>#include <ice/span.hxx>Go to the source code of this file.
Classes | |
| struct | ice::TaskThreadPoolCreateInfo |
| class | ice::TaskThreadPool |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Functions | |
| auto | ice::create_thread_pool (ice::Allocator &alloc, ice::TaskQueue &queue, ice::TaskThreadPoolCreateInfo const &threadpool_info) noexcept -> ice::UniquePtr< ice::TaskThreadPool > |