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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Classes | |
| struct | ice::TaskHandle |
| Special handle accessing task information at runtime. More... | |
| struct | ice::TaskInfoPromise< Result > |
| struct | ice::TaskInfoPromise< Result >::ExtendedFinalAwaitable |
| struct | ice::TaskInfoPromise< Result >::InitialAwaitable |
| struct | ice::TaskTokenBase |
| struct | std::coroutine_traits< ice::Task< Result >, ice::TaskHandle &, Args... > |
| struct | std::coroutine_traits< ice::Task< Result >, Class, ice::TaskHandle &, Args... > |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::detail |
Functions | |
| bool | ice::detail::try_set_canceled_state (std::atomic< ice::TaskState > &state) noexcept |