IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::TaskTokenBase Struct Reference

#include <ice/task_handle.hxx>

Inheritance diagram for ice::TaskTokenBase:
ice::TaskCancelationToken

Public Member Functions

 TaskTokenBase (ice::TaskHandle &handle) noexcept
 ~TaskTokenBase () noexcept=default
 operator ice::TaskHandle & () noexcept

Public Attributes

ice::TaskHandle_handle

Constructor & Destructor Documentation

◆ TaskTokenBase()

ice::TaskTokenBase::TaskTokenBase ( ice::TaskHandle & handle)
inlinenoexcept

◆ ~TaskTokenBase()

ice::TaskTokenBase::~TaskTokenBase ( )
defaultnoexcept

Member Function Documentation

◆ operator ice::TaskHandle &()

ice::TaskTokenBase::operator ice::TaskHandle & ( )
inlinenoexcept

Member Data Documentation

◆ _handle

ice::TaskHandle& ice::TaskTokenBase::_handle

The documentation for this struct was generated from the following file: