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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/task_types.hxx>Go to the source code of this file.
Classes | |
| struct | ice::TaskFlags |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Concepts | |
| concept | ice::TaskFlagType |
Typedefs | |
| using | ice::TaskFlagBaseType = ice::u32 |
| Base type required for an Enum to be a valid TaskFlag enumeration. | |
Variables | |
| template<typename Enum> | |
| static constexpr bool | ice::Constant_IsTaskFlagsEnumeration = false |
| Enables an enum type to be accepted as a task enumeration. | |
| static constexpr TaskFlagBaseType | ice::Constant_TaskFlagLongValue = 0x1 |
| Enumeration values used in the engine explicitly. | |
| static constexpr TaskFlagBaseType | ice::Constant_TaskFlagLowPrioValue = 0x2 |
| static constexpr TaskFlagBaseType | ice::Constant_TaskFlagNormalPrioValue = 0x4 |
| static constexpr TaskFlagBaseType | ice::Constant_TaskFlagHighPrioValue = 0x8 |