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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/task_flags.hxx>
Public Member Functions | |
| constexpr | TaskFlags () noexcept=default |
| template<ice::TaskFlagType Flags> | |
| constexpr | TaskFlags (Flags flags) noexcept |
| template<ice::TaskFlagType Flags> | |
| constexpr auto | operator= (Flags flags) noexcept -> TaskFlags & |
| template<ice::TaskFlagType Flags> | |
| constexpr | operator Flags () const noexcept |
Public Attributes | |
| ice::TaskFlagBaseType | value = Constant_TaskFlagNormalPrioValue |
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constexprdefaultnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
| ice::TaskFlagBaseType ice::TaskFlags::value = Constant_TaskFlagNormalPrioValue |