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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::os::Handle< HType >, including all inherited members.
| close() noexcept | ice::os::Handle< HType > | |
| Handle() noexcept | ice::os::Handle< HType > | |
| Handle(NativeType value) noexcept | ice::os::Handle< HType > | explicit |
| Handle(typename NativeInternal::ManagerType manager, NativeType value) noexcept | ice::os::Handle< HType > | explicit |
| Handle(Handle &&other) noexcept | ice::os::Handle< HType > | |
| Handle(Handle const &other) noexcept=delete | ice::os::Handle< HType > | |
| native() const noexcept -> NativeType | ice::os::Handle< HType > | inline |
| NativeDescriptor typedef | ice::os::Handle< HType > | |
| NativeInternal typedef | ice::os::Handle< HType > | |
| NativeType typedef | ice::os::Handle< HType > | |
| operator bool() const noexcept | ice::os::Handle< HType > | inline |
| operator bool() const noexcept | ice::os::Handle< HType > | inline |
| operator=(Handle &&other) noexcept -> Handle & | ice::os::Handle< HType > | |
| operator=(Handle const &other) noexcept -> Handle &=delete | ice::os::Handle< HType > | |
| ~Handle() noexcept | ice::os::Handle< HType > |