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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/native_aio.hxx>
Public Attributes | |
| char | _internal [40] |
| ice::native_aio::AIOPort | _port |
| ice::native_aio::AIORequestCallback | _callback = nullptr |
| Callback to be called when the request completes. | |
| void * | _userdata = nullptr |
| Additional userdata to be passed to the callback. | |
| ice::native_aio::AIORequestCallback ice::native_aio::AIORequest::_callback = nullptr |
Callback to be called when the request completes.
| char ice::native_aio::AIORequest::_internal[40] |
Note the buffer is large enough to store any systems internally required values.
| ice::native_aio::AIOPort ice::native_aio::AIORequest::_port |
| void* ice::native_aio::AIORequest::_userdata = nullptr |
Additional userdata to be passed to the callback.