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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/native_aio.hxx>
Public Attributes | |
| ice::u32 | timeout_ms = ice::u32_max |
| ice::u32 | events_max = ice::u32_max |
| ice::u32 ice::native_aio::AIOProcessLimits::events_max = ice::u32_max |
| ice::u32 ice::native_aio::AIOProcessLimits::timeout_ms = ice::u32_max |