IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::native_aio::AIOProcessLimits Struct Reference

#include <ice/native_aio.hxx>

Public Attributes

ice::u32 timeout_ms = ice::u32_max
ice::u32 events_max = ice::u32_max

Member Data Documentation

◆ events_max

ice::u32 ice::native_aio::AIOProcessLimits::events_max = ice::u32_max

◆ timeout_ms

ice::u32 ice::native_aio::AIOProcessLimits::timeout_ms = ice::u32_max

The documentation for this struct was generated from the following file: