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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/base.hxx>
Public Types | |
| using | class_type = Class |
| using | result_type = Value |
Static Public Attributes | |
| static constexpr ice::u8 | member_type = 2 |
| using ice::member_info< Value Class::* >::class_type = Class |
| using ice::member_info< Value Class::* >::result_type = Value |
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staticconstexpr |