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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/task_stage.hxx>
Public Member Functions | |
| auto | operator co_await () const noexcept -> ice::TaskStageAwaitable< StageResult > |
Public Attributes | |
| ice::TaskQueue & | _queue |
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inlinenoexcept |
| ice::TaskQueue& ice::TaskStage< StageResult >::_queue |