IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::TaskStage< StageResult > Struct Template Reference

#include <ice/task_stage.hxx>

Public Member Functions

auto operator co_await () const noexcept -> ice::TaskStageAwaitable< StageResult >

Public Attributes

ice::TaskQueue_queue

Member Function Documentation

◆ operator co_await()

template<typename StageResult = void>
auto ice::TaskStage< StageResult >::operator co_await ( ) const -> ice::TaskStageAwaitable< StageResult >
inlinenoexcept

Member Data Documentation

◆ _queue

template<typename StageResult = void>
ice::TaskQueue& ice::TaskStage< StageResult >::_queue

The documentation for this struct was generated from the following file: