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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/mem_allocator_snake.hxx>
Public Attributes | |
| ice::u32 | chain_capacity = 4 |
| std::span< ice::usize const > | block_sizes = Constant_DefaultBlockSizes |
| std::span< ice::usize const > | bucket_sizes = Constant_DefaultBucketSizes |
Static Public Attributes | |
| static constexpr ice::usize | Constant_DefaultBlockSizes [] { 32_KiB } |
| static constexpr ice::usize | Constant_DefaultBucketSizes [] { 256_KiB } |
| std::span<ice::usize const> ice::SnakeAllocatorParams::block_sizes = Constant_DefaultBlockSizes |
| std::span<ice::usize const> ice::SnakeAllocatorParams::bucket_sizes = Constant_DefaultBucketSizes |
| ice::u32 ice::SnakeAllocatorParams::chain_capacity = 4 |
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staticconstexpr |
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staticconstexpr |