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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/interfaces.hxx>
Public Member Functions | |
| auto | query_interface (ice::StringID_Arg id) noexcept -> ice::Expected< void * > override |
| Public Member Functions inherited from ice::InterfaceSelector | |
| virtual | ~InterfaceSelector () noexcept=default |
| template<typename T> | |
| auto | query_interface (T *&out_interface) noexcept -> ice::Result |
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inlineoverridevirtualnoexcept |
Reimplemented from ice::InterfaceSelector.