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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/stringid.hxx>
Public Types | |
| using | TypeTag = ice::TaggedStrongValue<ice::detail::stringid_type_v3::StringID_Tag> |
Public Member Functions | |
| constexpr | operator ice::StringID_Hash () const noexcept |
| constexpr | operator ice::BaseStringID< true > () const noexcept |
| constexpr bool | operator== (ice::StringID_Hash strid_hash) const noexcept |
Public Attributes | |
| detail::stringid_type_v3::StringID_Hash | value |
| using ice::BaseStringID< false >::TypeTag = ice::TaggedStrongValue<ice::detail::stringid_type_v3::StringID_Tag> |
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constexprnoexcept |
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constexprnoexcept |
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constexprnoexcept |
| detail::stringid_type_v3::StringID_Hash ice::BaseStringID< false >::value |