IceShard
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A personal game engine project, with development focused on 2D/2.5D games.
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public
ice
static_array.hxx
Go to the documentation of this file.
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#pragma once
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#include <
ice/span.hxx
>
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namespace
ice
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{
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// TODO: Introduce our own type and create proper concepts for function access.
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template
<
typename
T, ice::u32 Size>
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using
StaticArray
= std::array<T, Size>;
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}
// namespace ice
ice
SPDX-License-Identifier: MIT.
Definition
array.hxx:12
ice::StaticArray
std::array< T, Size > StaticArray
Definition
static_array.hxx:12
span.hxx
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