IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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static_array.hxx
Go to the documentation of this file.
1
3
4#pragma once
5#include <ice/span.hxx>
6
7namespace ice
8{
9
10 // TODO: Introduce our own type and create proper concepts for function access.
11 template<typename T, ice::u32 Size>
12 using StaticArray = std::array<T, Size>;
13
14} // namespace ice
SPDX-License-Identifier: MIT.
Definition array.hxx:12
std::array< T, Size > StaticArray
Definition static_array.hxx:12