IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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static_array.hxx File Reference
#include <ice/span.hxx>

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Typedefs

template<typename T, ice::u32 Size>
using ice::StaticArray = std::array<T, Size>