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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/span.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| template<typename T, ice::u32 Size> | |
| using | ice::StaticArray = std::array<T, Size> |