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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Classes | |
| struct | ice::PathString |
| struct | ice::HeapPathString |
| struct | ice::BasicPath< CharT > |
| struct | ice::BasicHeapPath< CharT > |
| struct | fmt::formatter< ice::BasicPath< char > > |
| struct | fmt::formatter< ice::BasicHeapPath< char > > |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::path |
Typedefs | |
| template<ice::concepts::StringType StringT> | |
| using | ice::path::Path = typename StringT::PathType |
| using | ice::Path = ice::BasicPath<char> |
| using | ice::HeapPath = ice::BasicHeapPath<char> |