IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all namespace members with links to the namespace documentation for each member:
- i -
i16 :
ice
i16_0 :
ice
i16_max :
ice
i16_min :
ice
i32 :
ice
i32_0 :
ice
i32_max :
ice
i32_min :
ice
i64 :
ice
i64_0 :
ice
i64_max :
ice
i64_min :
ice
i8 :
ice
i8_0 :
ice
i8_max :
ice
i8_min :
ice
identity() :
ice::math
InputText() :
ImGui
interface_select_helper() :
ice::detail
inverse_insitu() :
ice::math
is_absolute() :
ice::path
is_absolute_root() :
ice::path
is_aligned() :
ice
is_android :
ice::build
is_arm :
ice::build
is_clang :
ice::build
is_debug :
ice::build
is_develop :
ice::build
is_directory() :
ice::native_file
is_enabled :
ice::profiling
is_field_member_v :
ice
is_gcc :
ice::build
is_linux :
ice::build
is_method_member_v :
ice
is_msvc :
ice::build
is_profile :
ice::build
is_release :
ice::build
is_type_complete :
ice
is_type_complete< T, std::void_t< decltype(sizeof(T))> > :
ice
is_unix :
ice::build
is_webapp :
ice::build
is_windows :
ice::build
is_x64 :
ice::build
istype() :
ice::config::detail
Iterator :
ice::container
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