IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
abs() :
ice::math
accumulate() :
ice
accumulate_over() :
ice
add() :
ice::math
aio_close() :
ice::native_aio
aio_native_handle() :
ice::native_aio
aio_open() :
ice::native_aio
aio_process_events() :
ice::native_aio
aio_status() :
ice::native_aio
aio_worker_limit() :
ice::native_aio
align_to() :
ice
alloc() :
ice
alloc_aligned() :
ice
allocate_exact() :
ice::varstring
alpha() :
ice::timer
append_file() :
ice::native_file
append_reserve() :
ice::buffer
apply() :
ice::math
arch_family() :
ice::build
array_first() :
ice::config::detail
array_next() :
ice::config::detail
array_size() :
ice::config::detail
assert() :
ice::detail
atan() :
ice::math
atan2() :
ice::math
await_filtered_queue_on() :
ice
await_on() :
ice
await_scheduled() :
ice
await_scheduled_on() :
ice
await_scheduled_queue() :
ice
await_scheduled_queue_on() :
ice
await_tasks() :
ice
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