IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::uri Namespace Reference

Functions

constexpr bool get_scheme_size (ice::String raw_uri, ice::u8 &out_size) noexcept
constexpr bool get_authority_sizes (ice::String uri, ice::u8 &out_authority, ice::u8 &out_user, ice::u8 &out_host, ice::u8 &out_port) noexcept
constexpr bool get_path_query_fragment_sizes (ice::String uri, ice::u8 &out_path, ice::u8 &out_query, ice::u8 &out_fragment) noexcept

Function Documentation

◆ get_authority_sizes()

bool ice::uri::get_authority_sizes ( ice::String uri,
ice::u8 & out_authority,
ice::u8 & out_user,
ice::u8 & out_host,
ice::u8 & out_port )
constexprnoexcept

◆ get_path_query_fragment_sizes()

bool ice::uri::get_path_query_fragment_sizes ( ice::String uri,
ice::u8 & out_path,
ice::u8 & out_query,
ice::u8 & out_fragment )
constexprnoexcept

◆ get_scheme_size()

bool ice::uri::get_scheme_size ( ice::String raw_uri,
ice::u8 & out_size )
constexprnoexcept