IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::build::validation Namespace Reference

Variables

static constexpr char const ascii_string [] = "hello"
 (ASCII) String value used to validate the use of '/utf-8' or '–utf8' compiler flags.
static constexpr char const utf8_string [] = "こんにちは"
 (UTF8) String value used to validate the use of '/utf-8' or '–utf8' compiler flags.
static constexpr char8_t const utf8_string_explicit [] = u8"こんにちは"
 (UTF8) String value used to validate built-in utf8 support.

Detailed Description

Copyright 2022 - 2025, Dandielo dandi.nosp@m.elo@.nosp@m.icesh.nosp@m.ard..nosp@m.net SPDX-License-Identifier: MIT

Variable Documentation

◆ ascii_string

char const ice::build::validation::ascii_string[] = "hello"
staticconstexpr

(ASCII) String value used to validate the use of '/utf-8' or '–utf8' compiler flags.

◆ utf8_string

char const ice::build::validation::utf8_string[] = "こんにちは"
staticconstexpr

(UTF8) String value used to validate the use of '/utf-8' or '–utf8' compiler flags.

◆ utf8_string_explicit

char8_t const ice::build::validation::utf8_string_explicit[] = u8"こんにちは"
staticconstexpr

(UTF8) String value used to validate built-in utf8 support.