IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ImGui::Detail Namespace Reference

Functions

auto TempBuffer () noexcept -> char *
auto TempBufferSize () noexcept -> size_t
void TextEx (char const *begin, char const *end) noexcept

Function Documentation

◆ TempBuffer()

auto ImGui::Detail::TempBuffer ( ) -> char *
noexcept

◆ TempBufferSize()

auto ImGui::Detail::TempBufferSize ( ) -> size_t
noexcept

◆ TextEx()

void ImGui::Detail::TextEx ( char const * begin,
char const * end )
noexcept