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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Functions | |
| auto | ice::ptr_adv (void *pointer, ice::usize offset, ice::ualign align) noexcept -> void * |
| auto | ice::ptr_adv (void const *pointer, ice::usize offset, ice::ualign align) noexcept -> void const * |
| auto | ice::ptr_add (void *pointer, ice::usize offset) noexcept -> void * |
| auto | ice::ptr_add (void const *pointer, ice::usize offset) noexcept -> void const * |
| auto | ice::ptr_sub (void *pointer, ice::usize offset) noexcept -> void * |
| auto | ice::ptr_sub (void const *pointer, ice::usize offset) noexcept -> void const * |
| auto | ice::ptr_distance (void const *ptr_from, void const *ptr_to) noexcept -> ice::usize |
| auto | ice::ptr_offset (void const *ptr_from, void const *ptr_to) noexcept -> ice::isize |